

Sweet Tooth(increase fruit healing by 25%) Spirit Walker(Gain 50 max HP and 20% slow resistance) Electrocute(3 damaging ability or attack does a huge burst of damage) Moonfall is a team fight dream because it pulls all the enemies into one spot allowing for her allies to unleash their most powerful abilities. While the enemies are in the vicinity of her Pale Cascade, her passive stacks are guaranteed to land of how close the enemies are to her. The ultimate does massive ability power damage while pulling all enemies closer to Diana. Moonfall is a channeling AOE ultimate that increases in range the longer the ability is charged. This damage is only amplified while using her ultimate ability. Slashing two minions before using Lunar Rush gives Diana her passive allowing for a devastating burst of damage when she dashes in. Diana dashes towards any target enemy excluding turrets to immediately gap close and deal damage. The shield stops Diana from being one-shot by an enemies’ initial burst damage.ĭiana’s dashing diligence, Lunar Rush, is her third ability. Use this before rushing into the enemy with Lunar Rush. This ability scales with ability power and health points.

Most of the time it is better to use Crescent Moon with Lunar Rush instead since using Lunar Rush alone increases its cooldown exceptionally.ĭiana’s second ability, Pale Cascade, reveals three orbs that deal damage to the enemy when touched. While targets are afflicted by Moonlight, Diana can use her third ability, Lunar Rush, to dash into them. Crescent Strike deals a burst of magic damage and afflicts Moonlight on the target. This is Diana’s poke and engage, making every throw essential to her kit. The ability that smiles back, Crescent Strike is Diana’s first ability. At two stacks, Diana’s next empowered on hit attack will scale with magic damage to deal damage and clear minion waves. Not only does she gain attack speed, but this ability also stacks with itself twice. Moonsilver Blade is Diana’s passive ability, which provides every third strike a small burst of attack speed. One, two, three Diana gains a burst of attack speed. Now here is a look at a Diana Build for Wild Rift. Her ultimate pulls in the enemy for excellent crowd control and the rest of her abilities provide fantastic damage. She is a burst mage assassin that can help any team fight. First released on August 7th, 2012, she returns again after 9 years. – Doesn’t have an escape mechanic.Diana, Scorn of the Moon, has been released on Wild Rift. – Some jungler ganks can be devastating as diana as she is kinda weak in the beginning
DIANA RUNES FULL
– Building full force offensive leaves her vulnerable – Requires Strong Game Knowledge To Master Diana In The Jungle + Crazy Fast Clear Times After First Couple Levels + Double Gap Closer Helps Stick To Enemies + Great burst damage with her Q and Ult / This is also a great gap closer If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.


Q – CRESCENT STRIKE: Unleashes a bolt of lunar energy in an arc dealing magic damage.After casting a spell, Diana gains attack speed for her next 3 attacks. PASSIVE – MOONSILVER BLADE: Every third strike cleaves nearby enemies for an additional magic damage.
